Find teammates for the match you are about to play

LFG is for right now. You open a party for the game you are in, say how many players you need and what you expect from them, and other players send you a join request. You look at their reputation before you say yes — not after the match has already gone wrong.

How it works

  1. Open a party

    Pick the game, set the squad size (up to five including you), and add what matters: a rank range, whether a microphone is expected, and a short note about what you are playing for.

  2. Requests come to you

    Your party shows up in the feed for players looking for that game. They send a join request instead of dropping in, so nobody lands in your squad without you agreeing.

  3. Check the reputation, then decide

    Every request carries that player's rating and the badges they earned from people who actually played with them. Accept or decline — and if someone is a bad fit, you can decline in a way that stops them asking again.

  4. Play in your own room

    Every party gets its own text channel and voice room. You can see who is already in voice before you join, and share links and screenshots on the text side.

  5. Rate each other afterwards

    Once you have actually played together you can leave a rating and pick the compliments that fit. Those compliments turn into badges over time, and badges are what the next party owner sees.

The details that matter

Your name stays yours until you are in

In the feed and on join requests your name is shortened to its first letter. It opens up once you are actually in the party — playing together needs a name you can call each other by, browsing a public list does not. Your profile and username stay closed either way.

A party you can keep private

Every party has a six-character group code. Sharing it lets someone skip the approval step, because sharing it is already an act of trust. Turn the party's visibility off and the code becomes the only way in — which makes LFG a way to gather friends, not only strangers.

The squad list is honest

When your party fills up it stops accepting requests on its own. If someone leaves it does not silently reopen — you get a one-tap prompt instead, because four players may well want to keep going as four. Players who lose connection are shown as disconnected rather than quietly vanishing, so you are not left wondering why nobody is answering.

Ratings are earned, not handed out

You can only rate someone you genuinely played with: you need to have been in the same party long enough for it to count, and within the following week. Someone who was removed from a party cannot rate the people who removed them — they can report instead. Ratings cannot be edited afterwards, so one person cannot keep moving someone else's reputation up and down.

Questions about LFG

How is this different from matching?

LFG is about the next hour: you need three more players for the game that is open on your screen. Matching is about finding the people you will keep playing with. Different problems, different screens — most players end up using both.

Do I have to use a microphone?

No. A party owner can say a microphone is expected and that shows on the party card, but it is a statement of intent rather than something the app enforces. If someone joins a mic-expected party and stays silent, the owner can remove them.

What stops someone toxic from joining?

Two things. Requests come to the owner first, with the requester's rating and badges attached, so a pattern of bad behaviour is visible before you accept. And a decline can be made permanent, so the same person cannot keep knocking.

What happens to the party when I leave?

If you were the owner, ownership moves to whoever has been in the party longest, so the squad is not left without anyone who can accept requests. If nobody is left, the party closes.

Is there a way to be told when a squad forms?

Yes. Instead of sitting in an empty party you can join the queue for a game and get a notification when a squad fills up.

Open your first party

Crewlier is free. Early access on Windows, macOS and Google Play — iOS coming soon.